A map ported from [CS:GO to function in SFM by Tribot](https://steamcommunity.com/sharedfiles/filedetails/?id=2064030889) *Wingman map inspired by Rainbow Six Siege.* The map has been mostly touched up to be able to be used in SFM - lights got a slight rework - decompiling and recompiling props to have $scale at where the prop needs to be at due to SFM cannot read Uniformscale - cleaning out of some props to reduce the entity count - filling in some rooms due to in CS:GO these are out of bounds **Notes** This map is using a skycamera, meaning everything outside is just skybox sized…
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